v2.5.0: fixed position swapping working when ally is paralyzed
This commit is contained in:
@@ -259,7 +259,8 @@ public abstract class Char extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//can't swap places if one char has restricted movement
|
//can't swap places if one char has restricted movement
|
||||||
if (rooted || c.rooted || buff(Vertigo.class) != null || c.buff(Vertigo.class) != null){
|
if (paralysed > 0 || c.paralysed > 0 || rooted || c.rooted
|
||||||
|
|| buff(Vertigo.class) != null || c.buff(Vertigo.class) != null){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user