v2.5.3: fixed rare cases where spawned mimics (e.g. via cursed wand) didn't use scaling depth
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@@ -313,7 +313,7 @@ public class Mimic extends Mob {
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}
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}
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m.items = new ArrayList<>( Arrays.asList(items) );
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m.items = new ArrayList<>( Arrays.asList(items) );
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m.setLevel( Dungeon.depth );
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m.setLevel( Dungeon.scalingDepth() );
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m.pos = pos;
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m.pos = pos;
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//generate an extra reward for killing the mimic
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//generate an extra reward for killing the mimic
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