v2.5.3: fixed rare cases where spawned mimics (e.g. via cursed wand) didn't use scaling depth

This commit is contained in:
Evan Debenham
2024-09-30 18:32:57 -04:00
parent 15eb83aa5e
commit 79c2350cb1

View File

@@ -313,7 +313,7 @@ public class Mimic extends Mob {
} }
m.items = new ArrayList<>( Arrays.asList(items) ); m.items = new ArrayList<>( Arrays.asList(items) );
m.setLevel( Dungeon.depth ); m.setLevel( Dungeon.scalingDepth() );
m.pos = pos; m.pos = pos;
//generate an extra reward for killing the mimic //generate an extra reward for killing the mimic