From 7a0399e3cca6336b32c2221165c1da9d3b84e858 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 16 Oct 2023 14:44:02 -0400 Subject: [PATCH] v2.2.0: crystal wisp light rays are now colored --- .../shatteredpixeldungeon/sprites/CrystalWispSprite.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java index c45045e64..c8a6eb683 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java @@ -72,7 +72,9 @@ public abstract class CrystalWispSprite extends MobSprite { public void onComplete() { light.alpha(0.3f); ((CrystalWisp)ch).onZapComplete(); - parent.add( new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell))); + Beam ray = new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell)); + ray.hardlight(blood()); + parent.add( ray ); } });