v2.5.0: fixed vial of blood having no assigned sprite and not spawning
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@@ -120,6 +120,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ThirteenLeafClove
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.TrapMechanism;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.TrinketCatalyst;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.VialOfBlood;
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import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.WondrousResin;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
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@@ -576,9 +577,10 @@ public class Generator {
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MimicTooth.class,
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WondrousResin.class,
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EyeOfNewt.class,
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SaltCube.class
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SaltCube.class,
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VialOfBlood.class
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};
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TRINKET.defaultProbs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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TRINKET.defaultProbs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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TRINKET.probs = TRINKET.defaultProbs.clone();
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for (Category cat : Category.values()){
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@@ -28,7 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class VialOfBlood extends Trinket {
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{
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image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
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image = ItemSpriteSheet.BLOOD_VIAL;
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}
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@Override
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@@ -488,6 +488,7 @@ public class ItemSpriteSheet {
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public static final int WONDROUS_RESIN = TRINKETS+9;
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public static final int EYE_OF_NEWT = TRINKETS+10;
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public static final int SALT_CUBE = TRINKETS+11;
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public static final int BLOOD_VIAL = TRINKETS+12;
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static{
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assignItemRect(RAT_SKULL, 16, 11);
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assignItemRect(PARCHMENT_SCRAP, 10, 14);
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@@ -501,6 +502,7 @@ public class ItemSpriteSheet {
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assignItemRect(WONDROUS_RESIN, 12, 11);
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assignItemRect(EYE_OF_NEWT, 12, 12);
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assignItemRect(SALT_CUBE, 12, 13);
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assignItemRect(BLOOD_VIAL, 6, 15);
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}
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private static final int SCROLLS = xy(1, 19); //16 slots
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