V0.2.0: Changed artifacts to use upgrade() instead of level++
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@@ -113,7 +113,7 @@ public class ChaliceOfBlood extends Artifact {
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Dungeon.fail(Utils.format(ResultDescriptions.ITEM, name, Dungeon.depth));
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GLog.n("The Chalice sucks your life essence dry...");
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} else {
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level++;
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upgrade();
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if (level >= 5)
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image = ItemSpriteSheet.ARTIFACT_CHALICE3;
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else if (level >= 3)
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