diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index d7557a3bb..145c5fa58 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -263,7 +263,7 @@ public abstract class Mob extends Char { } //if we are an alert enemy, auto-hunt a target that is affected by aggression, even another enemy - if (alignment == Alignment.ENEMY && state != PASSIVE && state != SLEEPING) { + if ((alignment == Alignment.ENEMY || buff(Amok.class) != null ) && state != PASSIVE && state != SLEEPING) { if (enemy != null && enemy.buff(StoneOfAggression.Aggression.class) != null){ state = HUNTING; return enemy;