From 7ad704c43b43bf811326019157e370e447fed49a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 21 Jan 2024 14:48:03 -0500 Subject: [PATCH] v2.3.1: amoked allies are now affected by aggression --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index d7557a3bb..145c5fa58 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -263,7 +263,7 @@ public abstract class Mob extends Char { } //if we are an alert enemy, auto-hunt a target that is affected by aggression, even another enemy - if (alignment == Alignment.ENEMY && state != PASSIVE && state != SLEEPING) { + if ((alignment == Alignment.ENEMY || buff(Amok.class) != null ) && state != PASSIVE && state != SLEEPING) { if (enemy != null && enemy.buff(StoneOfAggression.Aggression.class) != null){ state = HUNTING; return enemy;