diff --git a/core/src/main/assets/messages/windows/windows.properties b/core/src/main/assets/messages/windows/windows.properties index f3d1668a0..b8e707894 100644 --- a/core/src/main/assets/messages/windows/windows.properties +++ b/core/src/main/assets/messages/windows/windows.properties @@ -351,6 +351,7 @@ windows.wndtradeitem.sell_all=Sell all for %dg windows.wndupgrade.title=Upgrade an Item windows.wndupgrade.desc=Upgrading an item permanently improves it: +windows.wndupgrade.remaining=You have _%d_ upgrade items left. windows.wndupgrade.unided=You don't know the properties of this item, its un-upgraded state is shown here. windows.wndupgrade.unknown_ring=You don't know what this ring's effect is, and so have no idea what upgrading it will do. windows.wndupgrade.cursed=Upgrading this item also has a 33% chance to cleanse its curse. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java index 4ba13d308..4c1cc8cd2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java @@ -79,8 +79,20 @@ public class WndUpgrade extends Window { title.setRect(0, 0, WIDTH, 0); add(title); + int quantity = upgrader.quantity(); + Item moreUpgradeItem = Dungeon.hero.belongings.getItem(upgrader.getClass()); + + if (moreUpgradeItem != upgrader){ + quantity += moreUpgradeItem.quantity(); + } + + String mainText = Messages.get(this, "desc"); + if (quantity > 1){ + mainText += "\n" + Messages.get(this, "remaining", quantity); + } + RenderedTextBlock message = PixelScene.renderTextBlock( 6 ); - message.text( Messages.get(this, "desc"), WIDTH); + message.text( mainText, WIDTH); message.setPos(0, title.bottom()+GAP); add(message); @@ -405,7 +417,7 @@ public class WndUpgrade extends Window { hide(); - if (moreUpgradeItem != null && toUpgrade.isIdentified()){ + if (moreUpgradeItem != null){ GameScene.show(new WndUpgrade(moreUpgradeItem, upgraded, false)); } }