v3.1.0: improved vfx for activating or deactivating brawler's stance
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+8
-1
@@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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@@ -210,12 +211,14 @@ public class RingOfForce extends Ring {
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}
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}
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BuffIndicator.refreshHero();
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BuffIndicator.refreshHero();
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AttackIndicator.updateState();
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AttackIndicator.updateState();
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hero.sprite.operate(hero.pos);
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} else if (!isEquipped(hero)) {
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} else if (!isEquipped(hero)) {
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GLog.w(Messages.get(MeleeWeapon.class, "ability_need_equip"));
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GLog.w(Messages.get(MeleeWeapon.class, "ability_need_equip"));
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} else {
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} else {
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Buff.affect(hero, BrawlersStance.class).reset();
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Buff.affect(hero, BrawlersStance.class).reset();
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AttackIndicator.updateState();
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AttackIndicator.updateState();
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hero.sprite.operate(hero.pos);
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}
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}
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} else {
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} else {
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super.execute(hero, action);
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super.execute(hero, action);
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@@ -298,10 +301,14 @@ public class RingOfForce extends Ring {
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}
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}
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//buff must be active for at least 50 turns, to discourage micro-managing for max charges
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//buff must be active for at least 50 turns, to discourage micro-managing for max charges
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public boolean active;
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public boolean active = true;
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private int minTurnsLeft;
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private int minTurnsLeft;
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public void reset(){
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public void reset(){
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if (!active){
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//announce the buff
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target.sprite.showStatus(CharSprite.POSITIVE, Messages.titleCase(name()));
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}
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active = true;
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active = true;
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minTurnsLeft = 50;
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minTurnsLeft = 50;
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}
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}
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