v0.9.2: fixed a crash caused by excess charge talent
This commit is contained in:
+1
-1
@@ -153,7 +153,7 @@ public class MagesStaff extends MeleeWeapon {
|
|||||||
damage = Math.round( damage * (1f + Dungeon.hero.pointsInTalent(Talent.EMPOWERED_STRIKE)/6f));
|
damage = Math.round( damage * (1f + Dungeon.hero.pointsInTalent(Talent.EMPOWERED_STRIKE)/6f));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (wand.curCharges == wand.maxCharges && Random.Int(6) < ((Hero) attacker).pointsInTalent(Talent.EXCESS_CHARGE)){
|
if (wand.curCharges == wand.maxCharges && attacker instanceof Hero && Random.Int(6) < ((Hero) attacker).pointsInTalent(Talent.EXCESS_CHARGE)){
|
||||||
Buff.affect(attacker, Barrier.class).setShield(buffedLvl()*2);
|
Buff.affect(attacker, Barrier.class).setShield(buffedLvl()*2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user