v1.3.0: reworked the wayward curse

This commit is contained in:
Evan Debenham
2022-05-22 21:32:15 -04:00
parent b6312970be
commit 7c2e5e9205
3 changed files with 58 additions and 6 deletions
@@ -1371,8 +1371,9 @@ items.weapon.curses.sacrificial.name=sacrificial %s
items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy the wearer is, the more blood the curse will take.
items.weapon.curses.wayward.name=wayward %s
items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.
items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon.
items.weapon.curses.wayward$waywardbuff.name=Wayward
items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s.
###enchantments
items.weapon.enchantments.blazing.name=blazing %s