From 7c8b1b965e7c462d0f0bdfacb7065153299b00ba Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 15 Jan 2016 22:12:54 -0500 Subject: [PATCH] v0.3.4: fixed a pathing issue with spear traps --- .../shatteredpixeldungeon/levels/traps/SpearTrap.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java index 2bd1c006a..eb29963c4 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SpearTrap.java @@ -26,6 +26,8 @@ import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.Wound; +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; @@ -47,6 +49,7 @@ public class SpearTrap extends Trap { } //this trap is not disarmed by being triggered reveal(); + Level.set(pos, Terrain.TRAP); activate(); }