v0.2.4: added potion bandolier, refactored logic for bag generation.
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@@ -90,8 +90,8 @@ public class Thief extends Mob {
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@Override
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protected Item createLoot(){
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if (Dungeon.limitedDrops.armband.count == 0) {
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Dungeon.limitedDrops.armband.count++;
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if (!Dungeon.limitedDrops.armband.dropped()) {
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Dungeon.limitedDrops.armband.drop();
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return super.createLoot();
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} else
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return new Gold(Random.NormalIntRange(100, 250));
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