v3.2.5: added some sync checks to sprite addition and removed old adds
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@@ -1003,29 +1003,21 @@ public class GameScene extends PixelScene {
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customWalls.add( visual.create() );
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customWalls.add( visual.create() );
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}
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}
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private void addHeapSprite( Heap heap ) {
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private synchronized void addHeapSprite( Heap heap ) {
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ItemSprite sprite = heap.sprite = (ItemSprite)heaps.recycle( ItemSprite.class );
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ItemSprite sprite = heap.sprite = (ItemSprite)heaps.recycle( ItemSprite.class );
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sprite.revive();
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sprite.revive();
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sprite.link( heap );
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sprite.link( heap );
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heaps.add( sprite );
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heaps.add( sprite );
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}
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}
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private void addDiscardedSprite( Heap heap ) {
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private synchronized void addDiscardedSprite( Heap heap ) {
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heap.sprite = (DiscardedItemSprite)heaps.recycle( DiscardedItemSprite.class );
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heap.sprite = (DiscardedItemSprite)heaps.recycle( DiscardedItemSprite.class );
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heap.sprite.revive();
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heap.sprite.revive();
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heap.sprite.link( heap );
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heap.sprite.link( heap );
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heaps.add( heap.sprite );
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heaps.add( heap.sprite );
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}
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}
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private void addPlantSprite( Plant plant ) {
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private synchronized void addBlobSprite( final Blob gas ) {
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}
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private void addTrapSprite( Trap trap ) {
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}
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private void addBlobSprite( final Blob gas ) {
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if (gas.emitter == null) {
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if (gas.emitter == null) {
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gases.add( new BlobEmitter( gas ) );
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gases.add( new BlobEmitter( gas ) );
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}
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}
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@@ -1101,18 +1093,6 @@ public class GameScene extends PixelScene {
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// -------------------------------------------------------
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// -------------------------------------------------------
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public static void add( Plant plant ) {
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if (scene != null) {
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scene.addPlantSprite( plant );
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}
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}
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public static void add( Trap trap ) {
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if (scene != null) {
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scene.addTrapSprite( trap );
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}
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}
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public static void add( Blob gas ) {
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public static void add( Blob gas ) {
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Actor.add( gas );
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Actor.add( gas );
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if (scene != null) {
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if (scene != null) {
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