v3.2.5: added some sync checks to sprite addition and removed old adds
This commit is contained in:
@@ -1003,29 +1003,21 @@ public class GameScene extends PixelScene {
|
||||
customWalls.add( visual.create() );
|
||||
}
|
||||
|
||||
private void addHeapSprite( Heap heap ) {
|
||||
private synchronized void addHeapSprite( Heap heap ) {
|
||||
ItemSprite sprite = heap.sprite = (ItemSprite)heaps.recycle( ItemSprite.class );
|
||||
sprite.revive();
|
||||
sprite.link( heap );
|
||||
heaps.add( sprite );
|
||||
}
|
||||
|
||||
private void addDiscardedSprite( Heap heap ) {
|
||||
private synchronized void addDiscardedSprite( Heap heap ) {
|
||||
heap.sprite = (DiscardedItemSprite)heaps.recycle( DiscardedItemSprite.class );
|
||||
heap.sprite.revive();
|
||||
heap.sprite.link( heap );
|
||||
heaps.add( heap.sprite );
|
||||
}
|
||||
|
||||
private void addPlantSprite( Plant plant ) {
|
||||
|
||||
}
|
||||
|
||||
private void addTrapSprite( Trap trap ) {
|
||||
|
||||
}
|
||||
|
||||
private void addBlobSprite( final Blob gas ) {
|
||||
private synchronized void addBlobSprite( final Blob gas ) {
|
||||
if (gas.emitter == null) {
|
||||
gases.add( new BlobEmitter( gas ) );
|
||||
}
|
||||
@@ -1101,18 +1093,6 @@ public class GameScene extends PixelScene {
|
||||
|
||||
// -------------------------------------------------------
|
||||
|
||||
public static void add( Plant plant ) {
|
||||
if (scene != null) {
|
||||
scene.addPlantSprite( plant );
|
||||
}
|
||||
}
|
||||
|
||||
public static void add( Trap trap ) {
|
||||
if (scene != null) {
|
||||
scene.addTrapSprite( trap );
|
||||
}
|
||||
}
|
||||
|
||||
public static void add( Blob gas ) {
|
||||
Actor.add( gas );
|
||||
if (scene != null) {
|
||||
|
||||
Reference in New Issue
Block a user