v0.4.0: adjusted some item names and descriptions

This commit is contained in:
Evan Debenham
2016-06-05 01:15:11 -04:00
parent 6172b46175
commit 7d97caa406
9 changed files with 34 additions and 94 deletions
@@ -48,11 +48,11 @@ items.armor.armor.detach_seal=You detach the seal from your armor.
items.armor.armor.equip_cursed=The armor constricts around you painfully.
items.armor.armor.identify=you are now familiar enough with your %s to identify it. It is %s.
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
items.armor.armor.curr_absorb=This armor provides damage absorption up to %d points per attack.
items.armor.armor.avg_absorb=Typically this armor provides damage absorption up to %d points per attack and requires %d points of strength.
items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your movement speed and defense skill.
items.armor.armor.curr_absorb=This armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
items.armor.armor.avg_absorb=Typically this armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move and evade.
items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
items.armor.armor.inscribed=It is inscribed with a %s.
items.armor.armor.inscribed=It is inscribed with a _%s._
items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor.
@@ -730,7 +730,7 @@ items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
items.weapon.melee.greataxe.desc=Meant to be weilded over the shoulder, this titanic axe is a powerful as it is heavy.
items.weapon.melee.greatshield.name=greatshield
items.weapon.melee.greatshield.stats_desc=This weapon grants tremendous damage absorbtion.
items.weapon.melee.greatshield.stats_desc=This weapon blocks up to %d damage.
items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this giantic mass of metal aids defence, but doesn't leave much room for attacking.
items.weapon.melee.greatsword.name=greatsword
@@ -765,8 +765,8 @@ items.weapon.melee.magesstaff.no=No, I changed my mind
items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this staff is a one of a kind magical weapon. Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, granting it new power.
items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells.
items.weapon.melee.meleeweapon.tier=This is a tier-%d melee weapon.
items.weapon.melee.meleeweapon.unknown=Its typical average damage per hit is %d and usually it requires %d points of strength.
items.weapon.melee.meleeweapon.stats_known=This _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%d_ melee weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=
items.weapon.melee.meleeweapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
@@ -776,11 +776,11 @@ items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff
items.weapon.melee.quarterstaff.stats_desc=This weapon grants some damage absorbtion.
items.weapon.melee.quarterstaff.stats_desc=This weapon blocks up to %d damage.
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
items.weapon.melee.roundshield.name=round shield
items.weapon.melee.roundshield.stats_desc=This weapon grants considerable damage absorbtion.
items.weapon.melee.roundshield.stats_desc=This weapon blocks up to %d damage.
items.weapon.melee.roundshield.desc=This large shield effectively blocks attacks and makes a decent weapon in a pinch.
items.weapon.melee.runicblade.name=runic blade
@@ -788,7 +788,7 @@ items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades
items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with a bright blue blade.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon grants some damage absorbtion.
items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks up to %d damage.
items.weapon.melee.sai.desc=Two thin blades meant to be weilded in one hand each. Excellent for parrying and swift cuts alike.
items.weapon.melee.scimitar.name=scimitar
@@ -830,6 +830,7 @@ items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is de
items.weapon.missiles.javelin.name=javelin
items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.
items.weapon.missiles.missileweapon.stats=This missile weapon deals _%d-%d damage_ and requires _%d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.
items.weapon.missiles.shuriken.name=shuriken
@@ -840,7 +841,6 @@ items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it
items.weapon.weapon.identify=You are now familiar enough with your %s to identify it. It is %s.
items.weapon.weapon.avg_dmg=Its average damage per hit is %d.
items.weapon.weapon.too_heavy=Because of your inadequate strength the accuracy and speed of your attack with this weapon will be decreased.
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
items.weapon.weapon.lighter=It was balanced to be lighter.