v0.3.4: translation updates
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Evan Debenham
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bdbd813c6b
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7ee01e3525
@@ -20,7 +20,7 @@ items.armor.glyphs.stench.name=%s des Gestanks
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items.armor.glyphs.viscosity.name=%s der Zähigkeit
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items.armor.glyphs.viscosity.deferred=verzögert %d
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items.armor.glyphs.viscosity$defereddamage.name=Verzögerter Schaden
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items.armor.glyphs.viscosity$defereddamage.desc=Während die Glyphe auf deiner Rüstung dich geschützt hat vor Schaden, wirkt es so als ob Sie Ihren Tribut nun einfordert.\n\nDer Schaden wird dir nun über die Zeit hinzugefügt anstatt sofort. Du nimmst jeden Zug ein Schaden bis kein Schaden mehr übrig ist.\n\nAktuell sind noch %d verzögerte Schaden übrig.
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# items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately. You will take one damage per turn until there is no damage left.\n\nDeferred damage remaining\: %d.
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@@ -93,7 +93,7 @@ items.artifacts.capeofthorns.name=Dornenumhang
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# items.artifacts.capeofthorns$thorns.radiating=Your Cape begins radiating energy, you feel protected\!
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# items.artifacts.capeofthorns$thorns.levelup=Your Cape grows stronger\!
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items.artifacts.capeofthorns$thorns.name=Dornen
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# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nYour cape will continue radiating energy for %s.
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# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.
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items.artifacts.chaliceofblood.name=Kelch des Blutes
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# items.artifacts.chaliceofblood.yes=Yes, I know what I'm doing
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@@ -162,6 +162,19 @@ items.artifacts.sandalsofnature.name=Sandalen der Natur
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items.artifacts.sandalsofnature.name_1=Schuhe der Natur
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items.artifacts.sandalsofnature.name_2=Stiefel der Natur
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items.artifacts.sandalsofnature.name_3=Beinschienen der Natur
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# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
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# items.artifacts.sandalsofnature.prompt=Select a seed
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# items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
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# items.artifacts.sandalsofnature.levelup=Your footwear surges in size\!
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# items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
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# items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants\! They seem very weak and pale, perhaps they need to be given nutrients?
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# items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
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# items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
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# items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
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# items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
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# items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
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# items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
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# items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.
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items.artifacts.talismanofforesight.name=Talisman der Vorsorge
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# items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
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@@ -194,6 +207,16 @@ items.artifacts.timekeepershourglass$sandbag.name=Beutel mit magischem Sand
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# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...
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items.artifacts.unstablespellbook.name=Instabiles Zauberbuch
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# items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
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# items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
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# items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
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# items.artifacts.unstablespellbook.prompt=Select a scroll
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# items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
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# items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
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# items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
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# items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
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# items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
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# items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages\:
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@@ -370,7 +393,7 @@ items.quest.embers.name=Asche eines Elementars
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items.quest.embers.desc=Spezielle Asche, welche nur von jungen Feuerelementaren geerntet werden kann. Die Asche strahlt termische Energie aus.
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items.quest.pickaxe.name=Spitzhacke
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items.quest.pickaxe.no_vein=Es befindet sich ein Dunkelgold in der Nähe, welches du abbauen könntest
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# items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine.
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items.quest.pickaxe.desc=Dies ist ein zuverlässiges Werkzeug, um Steine zu zerschlagen. Es könnte auch als Waffe eingesetzt werden.
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items.quest.ratskull.name=Gigantischer Rattenschädel
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@@ -391,7 +414,7 @@ items.rings.ring.emerald=Smaragd
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items.rings.ring.sapphire=Saphir
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items.rings.ring.quartz=Quarz
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items.rings.ring.agate=Achat
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items.rings.ring.cursed=Der %s schnürrt sich schmerzvoll um deinen Finger
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# items.rings.ring.cursed=The ring tightens around your finger painfully\!
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items.rings.ring.unknown_name=%s-Ring
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items.rings.ring.unknown_desc=Dieser Metalring wird von einem großen %s-Splitter geschmückt, welcher in der Dunkelheit funkelt. Wer weiß was passieren wird, wenn dieser Ring getragen wird.
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items.rings.ring.known=Dies ist ein %s
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@@ -518,15 +541,15 @@ items.scrolls.scrollofteleportation.desc=Der in dem Pergament ruhende Zauberspru
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###wands
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# items.wands.cursedwand.ondeath=You were killed by your own %s
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# items.wands.cursedwand.nothing=nothing happens
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# items.wands.cursedwand.ondeath=You were killed by your own %s.
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# items.wands.cursedwand.nothing=Nothing happens.
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items.wands.cursedwand.cursed=Deine getragenen Ausrüstungsgegenstände wurden verflucht\!
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# items.wands.cursedwand.grass=grass explodes around you\!
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# items.wands.cursedwand.fire=you smell burning...
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# items.wands.cursedwand.transmogrify=your wand transmogrifies into a different item\!\=
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# items.wands.cursedwand.grass=Grass explodes around you\!
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# items.wands.cursedwand.fire=You smell burning...
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# items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item\!
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# items.wands.wand.fizzles=your wand fizzles; it must not have enough charge.
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# items.wands.wand.self_target=You can't target yourself
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# items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
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# items.wands.wand.self_target=You can't target yourself\!
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# items.wands.wand.identify=You are now familiar with your %s.
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# items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
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# items.wands.wand.curse_discover=This %s is cursed\!
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@@ -739,7 +762,7 @@ items.bomb.name=Bombe
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# items.honeypot$shatteredpot.name=shattered honeypot
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# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
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# items.item.pack_full=Your pack is too full for the %s
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# items.item.pack_full=Your pack is too full for the %s.
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# items.item.prompt=Choose direction of throw
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# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
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