v0.3.4: translation updates

This commit is contained in:
Evan Debenham
2016-01-19 03:37:34 -05:00
committed by Evan Debenham
parent bdbd813c6b
commit 7ee01e3525
36 changed files with 1071 additions and 855 deletions
@@ -1,17 +1,17 @@
###features
# levels.features.alchemypot.select_seed=Select a seed to throw
# levels.features.alchemypot.pot=Alchemy Pot
# levels.features.alchemypot.fruit=Cook a Blandfruit
# levels.features.alchemypot.potion=Brew a Potion
# levels.features.alchemypot.options=Do you want to cook a Blandfruit with a seed, or brew a Potion from seeds?
levels.features.alchemypot.select_seed=던져넣을 씨앗을 선택하세요
levels.features.alchemypot.pot=연금술 솥
levels.features.alchemypot.fruit=단백과를 요리한다
levels.features.alchemypot.potion=물약을 제조한다
levels.features.alchemypot.options=단백과를 씨앗과 요리하시겠습니까? 아니면 씨앗으로 물약을 제조하시겠습니까?
# levels.features.chasm.chasm=Chasm
levels.features.chasm.chasm=낭떠러지
levels.features.chasm.yes=네. 그렇게 하겠습니다.
levels.features.chasm.no=아니오. 생각을 바꾸었습니다.
# levels.features.chasm.jump=Do you really want to jump into the chasm? A fall that far will be painful.
# levels.features.chasm.ondeath=You fell to death...
levels.features.chasm.jump=정말로 낭떠러지 아래로 뛰어 내리겠습니까? 이렇게 높은 데서 떨어지면 많이 아플 껍니다.
levels.features.chasm.ondeath=당신은 추락으로 사망했다
# levels.features.sign.dead_end=What are you doing here?\!
levels.features.sign.dead_end=여기서 뭐 하는 겐가\!?
# levels.features.sign.tip_1=Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't handle has big penalties\!\n\nRaising your strength is not the only way to access better equipment, you can also lower equipment strength requirements with Scrolls of Upgrade.\n\n\nItems found in the dungeon will often be unidentified. Some items will have unknown effects, others may be upgraded, or degraded and cursed\! Unidentified items are unpredictable, so be careful\!
# levels.features.sign.tip_2=Charging forward recklessly is a great way to get killed.\n\nSlowing down a bit to examine enemies and use the environment and items to your advantage can make a big difference.\n\nYou can double tap or hold on the examine button to search for secrets. The dungeon is full of traps and hidden passageways, keep your eyes open\!
# levels.features.sign.tip_3=Levelling up is important\!\n\nBeing about the same level as the floor you are on is a good idea. Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train.\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order to help conserve food, if you have some health to spare.
@@ -72,8 +72,8 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았
# levels.traps.disarmingtrap.desc=This trap contains very specific teleportation magic, which will warp the weapon of its victim to some other location.
# levels.traps.disintegrationtrap.name=Disintegration trap
# levels.traps.disintegrationtrap.one=the trap disintegrates your %s\!
# levels.traps.disintegrationtrap.some=the trap disintegrates some of your %s\!
# levels.traps.disintegrationtrap.one=The trap disintegrates your %s\!
# levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s\!
# levels.traps.disintegrationtrap.ondeath=You were killed by the disintegration trap...
# levels.traps.disintegrationtrap.desc=When triggered, this trap will lance the target with beams of disintegration, dealing significant damage and destroying items.
@@ -107,7 +107,7 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았
# levels.traps.guardiantrap.alarm=The trap emits a piercing sound that echoes throughout the dungeon\!
# levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
# levels.traps.guardiantrap$guardian.name=summoned guardian
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s_, it's wielding, looks real.
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
# levels.traps.lightningtrap.name=Lightning trap
# levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
@@ -152,7 +152,7 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았
# levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
# levels.traps.worntrap.name=Worn out trap
# levels.traps.worntrap.nothing=nothing happens..
# levels.traps.worntrap.nothing=Nothing happens...
# levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
@@ -185,7 +185,7 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았
# levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
# levels.level.hidden_plate=A hidden pressure plate clicks\!
# levels.level.chasm_name=Chasm
levels.level.chasm_name=낭떠러지
# levels.level.floor_name=Floor
# levels.level.grass_name=Grass
# levels.level.water_name=Water
@@ -201,14 +201,14 @@ levels.traps.cursingtrap.curse=당신이 장비한 모든 장비가 저주받았
# levels.level.high_grass_name=High grass
# levels.level.locked_exit_name=Locked depth exit
# levels.level.unlocked_exit_name=Unlocked depth exit
# levels.level.sign_name=Sign
# levels.level.well_name=Well
# levels.level.empty_well_name=Empty well
# levels.level.statue_name=Statue
# levels.level.inactive_trap_name=Triggered trap
# levels.level.bookshelf_name=Bookshelf
# levels.level.alchemy_name=Alchemy pot
# levels.level.default_name=???
levels.level.sign_name=표지판
levels.level.well_name=우물
levels.level.empty_well_name=빈 우물
levels.level.statue_name=석상
levels.level.inactive_trap_name=작동된 함정
levels.level.bookshelf_name=책장
levels.level.alchemy_name=연금술 솥
levels.level.default_name=???
# levels.level.chasm_desc=You can't see the bottom.
# levels.level.water_desc=In case of burning step into the water to extinguish the fire.
# levels.level.entrance_desc=Stairs lead up to the upper depth.