v0.2.4: tweaked some windows
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@@ -17,6 +17,7 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.watabou.input.Touchscreen.Touch;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Game;
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@@ -29,8 +30,9 @@ import com.watabou.utils.SparseArray;
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public class WndStory extends Window {
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private static final int WIDTH = 120;
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private static final int MARGIN = 6;
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private static final int WIDTH_P = 120;
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private static final int WIDTH_L = 144;
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private static final int MARGIN = 6;
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private static final float bgR = 0.77f;
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private static final float bgG = 0.73f;
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@@ -83,7 +85,9 @@ public class WndStory extends Window {
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super( 0, 0, Chrome.get( Chrome.Type.SCROLL ) );
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tf = PixelScene.createMultiline( text, 7 );
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tf.maxWidth = WIDTH - MARGIN * 2;
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tf.maxWidth = ShatteredPixelDungeon.landscape() ?
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WIDTH_L - MARGIN * 2:
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WIDTH_P - MARGIN *2;
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tf.measure();
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tf.ra = bgR;
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tf.ga = bgG;
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