v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
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committed by
Evan Debenham
parent
67b439dc1d
commit
81341c93d0
@@ -43,11 +43,11 @@ import com.watabou.utils.BitmapCache;
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public class PixelScene extends Scene {
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// Minimum virtual display size for portrait orientation
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public static final float MIN_WIDTH_P = 144;
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public static final float MIN_HEIGHT_P = 224;
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public static final float MIN_WIDTH_P = 135;
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public static final float MIN_HEIGHT_P = 225;
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// Minimum virtual display size for landscape orientation
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public static final float MIN_WIDTH_L = 224;
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public static final float MIN_WIDTH_L = 240;
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public static final float MIN_HEIGHT_L = 160;
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public static int defaultZoom = 0;
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@@ -88,7 +88,6 @@ public class PixelScene extends Scene {
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) && defaultZoom > 1) {
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defaultZoom--;
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}
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ShatteredPixelDungeon.scale(defaultZoom);
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}
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minZoom = 1;
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