v1.4.0: reworked bounty hunter to boost drop rate instead of award gold

This commit is contained in:
Evan Debenham
2022-09-07 13:43:59 -04:00
parent 4947a9106e
commit 82411ee96c
2 changed files with 14 additions and 11 deletions
@@ -690,7 +690,7 @@ actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate en
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike their item drop chance is increased by _2/4/8/16%_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike their item drop chance is increased by _4/8/16/32%_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike their item drop chance is increased by _6/12/24/48%_, per level of preparation.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.