v0.3.2: added the ability to examine custom tile visuals
This commit is contained in:
committed by
Evan Debenham
parent
d45f2b4573
commit
82cb22f1bf
@@ -83,9 +83,20 @@ public class MassGravePainter extends Painter {
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public static class Bones extends CustomTileVisual {
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{
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name = "Mass grave";
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tx = Assets.PRISON_QUEST;
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txX = 3;
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txY = 0;
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}
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@Override
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public String desc() {
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if (ofsX == 1 && ofsY == 1) {
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return "bones litter the floor, what happened here?";
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} else {
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return null;
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}
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}
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}
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}
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@@ -60,11 +60,17 @@ public class RitualSitePainter extends Painter {
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public static class RitualMarker extends CustomTileVisual{
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{
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name = "Ritual marker";
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tx = Assets.PRISON_QUEST;
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txX = txY = 0;
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tileW = tileH = 3;
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}
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@Override
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public String desc() {
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return "A painted marker for some dark ritual. Candles are usually placed on the four corners.";
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}
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}
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}
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@@ -76,10 +76,16 @@ public class WeakFloorPainter extends Painter {
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public static class HiddenWell extends CustomTileVisual{
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{
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name = "Distant well";
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tx = Assets.WEAK_FLOOR;
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txX = Dungeon.depth/5;
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txY = 0;
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}
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@Override
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public String desc() {
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return "You can just make out a well in the depths below, perhaps there is something down there?";
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}
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}
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}
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