v0.3.2: added the ability to examine custom tile visuals
This commit is contained in:
committed by
Evan Debenham
parent
d45f2b4573
commit
82cb22f1bf
@@ -32,14 +32,16 @@ public abstract class CustomTileVisual extends Image implements Bundlable {
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protected static final int TILE_SIZE = 16;
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public String name;
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protected String tx; //string for resource file
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protected int txX, txY; //position(in tiles) within resource file
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//bundleable offsets from the standard texture xy, useful for mapping larger than 1x1 textures to many tiles
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//(e.g. mapping a 3x3 texture to a room, where the corners are walls and the center is the floor)
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private int ofsX = 0, ofsY = 0;
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protected int ofsX = 0, ofsY = 0;
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protected int tileX, tileY; //x and y coords for texture within a level
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protected int tileW = 1, tileH = 1; //width and height in tiles
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public int tileX, tileY; //x and y coords for texture within a level
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public int tileW = 1, tileH = 1; //width and height in tiles
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public void pos(int pos) {
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pos( pos%Level.WIDTH, pos/Level.WIDTH );
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@@ -50,6 +52,10 @@ public abstract class CustomTileVisual extends Image implements Bundlable {
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this.tileY = tileY;
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}
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public String desc(){
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return null;
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}
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public CustomTileVisual create() {
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texture(tx);
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frame(texture.uvRect((txX + ofsX) * TILE_SIZE, (txY + ofsY) * TILE_SIZE,
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@@ -61,7 +67,7 @@ public abstract class CustomTileVisual extends Image implements Bundlable {
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return this;
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}
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//
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//returns a number of 1x1 tiles to fill a room, based on a 3x3 texture, not dissimilar to a ninepatch.
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public static ArrayList<CustomTileVisual> CustomTilesForRoom(Room r, Class<?extends CustomTileVisual> c){
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ArrayList<CustomTileVisual> result = new ArrayList<>();
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