v0.3.5: added some basic tutorial stuff for the mage and warrior's items

This commit is contained in:
Evan Debenham
2016-04-18 16:25:59 -04:00
parent b4d78ada9d
commit 83711cc836
6 changed files with 131 additions and 62 deletions
@@ -1,6 +1,7 @@
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
@@ -10,6 +11,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndItem;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
@@ -18,12 +20,17 @@ public class BrokenSeal extends Item {
public static final String AC_AFFIX = "AFFIX";
//only to be used from the quickslot, for tutorial purposes mostly.
public static final String AC_INFO = "INFO_WINDOW";
{
image = ItemSpriteSheet.SIGIL;
cursedKnown = levelKnown = true;
unique = true;
bones = false;
defaultAction = AC_INFO;
}
@Override
@@ -38,6 +45,8 @@ public class BrokenSeal extends Item {
if (action.equals(AC_AFFIX)){
curItem = this;
GameScene.selectItem(armorSelector, WndBag.Mode.ARMOR, Messages.get(this, "prompt"));
} else if (action.equals(AC_INFO)) {
GameScene.show(new WndItem(null, this, true));
} else {
super.execute(hero, action);
}
@@ -63,6 +72,7 @@ public class BrokenSeal extends Item {
Sample.INSTANCE.play(Assets.SND_UNLOCK);
armor.affixSeal((BrokenSeal)curItem);
curItem.detach(Dungeon.hero.belongings.backpack);
Badges.validateTutorial();
}
}
}