Merging 1.9.1 source: moved some quest class references

This commit is contained in:
Evan Debenham
2015-11-11 18:36:13 -05:00
committed by Evan Debenham
parent 763509d3e5
commit 83b60bf5a4
15 changed files with 422 additions and 345 deletions
@@ -0,0 +1,102 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.FetidRatSprite;
import com.watabou.utils.Random;
import java.util.HashSet;
public class FetidRat extends Rat {
{
name = "fetid rat";
spriteClass = FetidRatSprite.class;
HP = HT = 20;
defenseSkill = 5;
EXP = 4;
state = WANDERING;
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 2;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int(3) == 0) {
Buff.affect(enemy, Ooze.class);
}
return damage;
}
@Override
public int defenseProc( Char enemy, int damage ) {
GameScene.add(Blob.seed(pos, 20, StenchGas.class));
return super.defenseProc(enemy, damage);
}
@Override
public void die( Object cause ) {
super.die( cause );
Ghost.Quest.process();
}
@Override
public String description() {
return
"Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very " +
"different from the healthy rats you've seen previously. It's pale green eyes " +
"make it seem especially menacing.\n\n" +
"The rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\n" +
"Dark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( StenchGas.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}