Merging 1.9.1 source: ui changes (plus wndchooseway)
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.utils.Highlighter;
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public class HighlightedText extends Component {
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protected BitmapTextMultiline normal;
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protected BitmapTextMultiline highlighted;
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protected int nColor = 0xFFFFFF;
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protected int hColor = 0xFFFF44;
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public HighlightedText( float size ) {
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normal = PixelScene.createMultiline( size );
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add( normal );
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highlighted = PixelScene.createMultiline( size );
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add( highlighted );
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setColor( 0xFFFFFF, 0xFFFF44 );
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}
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@Override
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protected void layout() {
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normal.x = highlighted.x = x;
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normal.y = highlighted.y = y;
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}
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public void text( String value, int maxWidth ) {
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Highlighter hl = new Highlighter( value );
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normal.text( hl.text );
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normal.maxWidth = maxWidth;
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normal.measure();
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if (hl.isHighlighted()) {
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normal.mask = hl.inverted();
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highlighted.text( hl.text );
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highlighted.maxWidth = maxWidth;
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highlighted.measure();
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highlighted.mask = hl.mask;
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highlighted.visible = true;
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} else {
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highlighted.visible = false;
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}
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width = normal.width();
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height = normal.height();
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}
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public void setColor( int n, int h ) {
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normal.hardlight( n );
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highlighted.hardlight( h );
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}
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}
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