Merging 1.9.1 source: ui changes (plus wndchooseway)

This commit is contained in:
Evan Debenham
2015-11-10 03:19:38 -05:00
parent e35573883b
commit 83d492440e
9 changed files with 214 additions and 144 deletions
@@ -0,0 +1,80 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.ui.Component;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.utils.Highlighter;
public class HighlightedText extends Component {
protected BitmapTextMultiline normal;
protected BitmapTextMultiline highlighted;
protected int nColor = 0xFFFFFF;
protected int hColor = 0xFFFF44;
public HighlightedText( float size ) {
normal = PixelScene.createMultiline( size );
add( normal );
highlighted = PixelScene.createMultiline( size );
add( highlighted );
setColor( 0xFFFFFF, 0xFFFF44 );
}
@Override
protected void layout() {
normal.x = highlighted.x = x;
normal.y = highlighted.y = y;
}
public void text( String value, int maxWidth ) {
Highlighter hl = new Highlighter( value );
normal.text( hl.text );
normal.maxWidth = maxWidth;
normal.measure();
if (hl.isHighlighted()) {
normal.mask = hl.inverted();
highlighted.text( hl.text );
highlighted.maxWidth = maxWidth;
highlighted.measure();
highlighted.mask = hl.mask;
highlighted.visible = true;
} else {
highlighted.visible = false;
}
width = normal.width();
height = normal.height();
}
public void setColor( int n, int h ) {
normal.hardlight( n );
highlighted.hardlight( h );
}
}