actual source files added
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75
src/com/watabou/pixeldungeon/GamesInProgress.java
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75
src/com/watabou/pixeldungeon/GamesInProgress.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.pixeldungeon;
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import java.util.HashMap;
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import com.watabou.pixeldungeon.actors.hero.HeroClass;
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import com.watabou.utils.Bundle;
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public class GamesInProgress {
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private static HashMap<HeroClass, Info> state = new HashMap<HeroClass, Info>();
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public static Info check( HeroClass cl ) {
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if (state.containsKey( cl )) {
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return state.get( cl );
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} else {
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Info info;
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try {
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Bundle bundle = Dungeon.gameBundle( Dungeon.gameFile( cl ) );
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info = new Info();
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Dungeon.preview( info, bundle );
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} catch (Exception e) {
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info = null;
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}
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state.put( cl, info );
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return info;
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}
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}
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public static void set( HeroClass cl, int depth, int level, int armor ) {
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Info info = new Info();
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info.depth = depth;
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info.level = level;
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info.armor = armor;
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state.put( cl, info );
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}
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public static void setUnknown( HeroClass cl ) {
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state.remove( cl );
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}
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public static void delete( HeroClass cl ) {
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state.put( cl, null );
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}
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public static class Info {
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public int depth;
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public int level;
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public int armor;
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}
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}
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