v2.5.3: added stones of detect magic, replacing stones of disarming

This commit is contained in:
Evan Debenham
2024-09-24 12:19:03 -04:00
parent 4eccfda92a
commit 842d7efce5
6 changed files with 105 additions and 6 deletions
@@ -1289,6 +1289,14 @@ items.stones.stoneofclairvoyance.desc=This stone will instantly reveal all tiles
items.stones.stoneofdeepsleep.name=stone of deep sleep
items.stones.stoneofdeepsleep.desc=When this stone is thrown at an enemy, it will put them into a deep magical sleep. Magically slept enemies will sleep forever until disturbed.
items.stones.stoneofdetectmagic.name=stone of detect magic
items.stones.stoneofdetectmagic.inv_title=Detect an item
items.stones.stoneofdetectmagic.detected_none=You don't detect any magic affecting this item.
items.stones.stoneofdetectmagic.detected_both=You detect both positive and malevolent magic affecting this item!
items.stones.stoneofdetectmagic.detected_good=You detect positive magic affecting this item!
items.stones.stoneofdetectmagic.detected_bad=You detect malevolent magic affecting this item!
items.stones.stoneofdetectmagic.desc=This runestone is able to detect magic affecting an item. Using this stone on an unidentified item will tell you if it is affected by a malevolent curse and whether it is affected by positive magic such as an enchantment or upgrades.
items.stones.stoneofdisarming.name=stone of disarming
items.stones.stoneofdisarming.desc=This runestone holds magic that can disable malicious traps hidden throughout the dungeon. It will disarm up to 9 traps around the area it is thrown at.