v0.4.0: implemented hand axe

This commit is contained in:
Evan Debenham
2016-05-14 22:46:58 -04:00
parent 59628e5f29
commit 84324c6f52
4 changed files with 45 additions and 3 deletions
@@ -0,0 +1,40 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class HandAxe extends MeleeWeapon {
{
image = ItemSpriteSheet.HAND_AXE;
tier = 2;
ACC = 1.225f; //22.5% boost to accuracy
}
@Override
public int max(int lvl) {
return 4*(tier+1) + //12 base, down from 15
lvl*(tier+1); //scaling unchanged
}
}