From 8498ed3044cc31544b60697ae8279d0586d4fced Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 25 Sep 2024 14:24:51 -0400 Subject: [PATCH] v2.5.3: re-added brief wait on actor thread when pausing --- .../shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index bb3746f69..8a8fed9ea 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -682,6 +682,7 @@ public class GameScene extends PixelScene { @Override public synchronized void onPause() { try { + if (!Dungeon.hero.ready) waitForActorThread(500, false); Dungeon.saveAll(); Badges.saveGlobal(); Journal.saveGlobal();