From 849fc81a91ebfeeaea327777048d46bdd873c6e5 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 22 May 2024 12:43:31 -0400 Subject: [PATCH] v2.4.1: fixed Yog setting viewdistance to 0 on save/load at fight's end --- .../shatteredpixeldungeon/actors/mobs/YogDzewa.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java index b03a3ade4..f946f4dc2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java @@ -464,7 +464,7 @@ public class YogDzewa extends Mob { public void updateVisibility( Level level ){ int viewDistance = 4; if (phase > 1 && isAlive()){ - viewDistance = 4 - (phase-1); + viewDistance = Math.max(4 - (phase-1), 1); } if (Dungeon.isChallenged(Challenges.DARKNESS)) { viewDistance = Math.min(viewDistance, 2);