From 855dabefe27fbfa08565b10168b6c81b138c2d2a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 28 Dec 2022 21:04:47 -0500 Subject: [PATCH] v2.0.0: fixed gladiator riposte ignoring charm --- .../shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 5a7792997..1ffd32929 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -483,7 +483,7 @@ public class Hero extends Char { public int defenseSkill( Char enemy ) { if (buff(Combo.ParryTracker.class) != null){ - if (canAttack(enemy)){ + if (canAttack(enemy) && !isCharmedBy(enemy)){ Buff.affect(this, Combo.RiposteTracker.class).enemy = enemy; } return INFINITE_EVASION;