From 8593b10fc9c0a571062f9b27a0b1a55d20aa9a1c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 13 Feb 2023 14:52:24 -0500 Subject: [PATCH] v2.0.0: clarified the descriptions of a few talents --- core/src/main/assets/messages/actors/actors.properties | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 5ecc9197b..8c6f99948 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_. actors.hero.talent.enhanced_lethality.title=enhanced lethality -actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=assassin's reach actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4. actors.hero.talent.bounty_hunter.title=bounty hunter @@ -861,9 +861,9 @@ actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy wit actors.hero.talent.secondary_charge.title=secondary charge actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. actors.hero.talent.twin_upgrades.title=twin upgrades -actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level actors.hero.talent.combined_lethality.title=combined lethality -actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. #second subclass