diff --git a/build.gradle b/build.gradle index a7bfb065f..882042fd6 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 610 - appVersionName = '1.2.0' + appVersionCode = 612 + appVersionName = '1.2.1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java index 1a32081c7..4f500c0d7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java @@ -83,6 +83,45 @@ public class v1_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("v1.2.1", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Added a 'new game' and 'menu' button when the player gets a game over\n" + + "_-_ The game now tries to preserve quickslot placement when items are transmuted\n" + + "_-_ Mouse 4 and 5 (aka forward and back mouse keys) can now be bound to game actions\n\n" + + "_-_ Reduced huntress unlock requirement to 10 enemies hit with thrown weapons from 15\n" + + "_-_ Made surprise attack VFX a bit more obvious\n\n" + + "_-_ Removed gold as a possible random loot from crystal choice rooms\n\n" + + "_-_ Updated translations and translators credits\n" + + "_-_ Added a new language: Galician!\n" + + "_-_ Removed the Catalan translation as it was below 70% complete")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by v1.2.0):\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Various minor audiovisual and textual bugs\n" + + "_-_ Steam achievements not unlocking for some players\n" + + "_-_ Rankings not showing 5th and 6th quickslot\n" + + "_-_ Various minor issues with full UI inventory\n" + + "_-_ Back button not properly closing cell or item selection interfaces\n" + + "_-_ Succubi dealing much less damage than intended\n" + + "_-_ Various errors with magical fire\n" + + "_-_ Armband steal ability working on enemies that can no longer give loot\n" + + "_-_ Save corruption for linux users when importing old save data\n\n" + + "Fixed (existed prior to v1.2.0)\n" + + "_-_ Very rare cases where dried rose becomes unusable\n" + + "_-_ Corruption debuff affecting smoke bomb decoy\n" + + "_-_ Exploits involving corruption and the 13th armor ability\n" + + "_-_ Rare cases where lullaby scrolls were generated by the Unstable Spellbook\n" + + "_-_ Red flash effects stacking on each other in some cases\n" + + "_-_ Game forgetting previous window size when maximized and restarted")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);