v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types

This makes the trap system far more extendable.
This commit is contained in:
Evan Debenham
2015-06-03 20:40:58 -04:00
parent 7e79a10501
commit 85a907d14e
25 changed files with 336 additions and 285 deletions
@@ -154,7 +154,7 @@ public class Dungeon {
quickslot.reset();
QuickSlotButton.reset();
depth = 0;
depth = 24;
gold = 0;
droppedItems = new SparseArray<ArrayList<Item>>();