v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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@@ -154,7 +154,7 @@ public class Dungeon {
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quickslot.reset();
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QuickSlotButton.reset();
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depth = 0;
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depth = 24;
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gold = 0;
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droppedItems = new SparseArray<ArrayList<Item>>();
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