v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types

This makes the trap system far more extendable.
This commit is contained in:
Evan Debenham
2015-06-03 20:40:58 -04:00
parent 7e79a10501
commit 85a907d14e
25 changed files with 336 additions and 285 deletions
@@ -1283,8 +1283,7 @@ public class Hero extends Char {
visited[i] = true;
if ((Terrain.flags[terr] & Terrain.SECRET) != 0) {
Level.set( i, Terrain.discover( terr ) );
GameScene.updateMap( i );
Dungeon.level.discover( i );
}
}
}
@@ -1452,9 +1451,7 @@ public class Hero extends Char {
GameScene.discoverTile( p, oldValue );
Level.set( p, Terrain.discover( oldValue ) );
GameScene.updateMap( p );
Dungeon.level.discover( p );
ScrollOfMagicMapping.discover( p );