From 86fd699cba63d54fd3e5bd65df948a912f2c7d20 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 2 Feb 2025 12:17:22 -0500 Subject: [PATCH] v3.0.0: fixed Paladin not being capsed in wall of light desc --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index c818fc5f5..d0a155ba0 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1176,7 +1176,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ actors.hero.talent.aura_of_protection.title=aura of protection actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=wall of light -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=divine intervention actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form.