v0.2.3: improvements to the rankings page
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@@ -127,7 +127,7 @@ public class Viscosity extends Glyph {
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if (target == Dungeon.hero && !target.isAlive()) {
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// FIXME
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Glyph glyph = new Viscosity();
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Dungeon.fail( Utils.format( ResultDescriptions.GLYPH, glyph.name(), Dungeon.depth ) );
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Dungeon.fail( Utils.format( ResultDescriptions.GLYPH, glyph.name() ) );
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GLog.n( "%s killed you...", glyph.name() );
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Badges.validateDeathFromGlyph();
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