v3.0.0: adjusted aggro stone text to account for new target swap logic
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@@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=USE
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items.stones.runestone$placeholder.name=runestone
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items.stones.runestone$placeholder.name=runestone
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items.stones.stoneofaggression.name=stone of aggression
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items.stones.stoneofaggression.name=stone of aggression
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items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
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items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
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items.stones.stoneofaggression$aggression.name=targeted
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items.stones.stoneofaggression$aggression.name=targeted
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items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s.
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items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s.
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items.stones.stoneofaugmentation.name=stone of augmentation
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items.stones.stoneofaugmentation.name=stone of augmentation
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items.stones.stoneofaugmentation.inv_title=Augment an item
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items.stones.stoneofaugmentation.inv_title=Augment an item
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