v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
The reason behind this is that google now tracks crashes and ANRS as a measure of overall app stability. It seems silly to reduce the measured stability of shattered just due to a joke. This still gives the same effect, but with no stabiltiy impact.
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@@ -412,7 +412,7 @@ public class CursedWand {
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@Override
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@Override
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protected void onSelect(int index) {
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protected void onSelect(int index) {
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throw new RuntimeException("critical wand exception");
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Game.instance.finish();
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}
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}
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@Override
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@Override
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