v0.3.4: externalized changes and welcome scene strings
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@@ -6,6 +6,8 @@ scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor.
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scenes.badgesscene.title=Your Badges
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scenes.changesscene.title=Recent Changes
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scenes.gamescene.welcome=Welcome to the level %d of Pixel Dungeon!
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scenes.gamescene.welcome_back=Welcome back to the level %d of Pixel Dungeon!
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scenes.gamescene.chasm=Your steps echo across the dungeon.
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@@ -49,4 +51,8 @@ scenes.titlescene.rankings=Rankings
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scenes.titlescene.badges=Badges
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scenes.titlescene.about=About
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#scenes.welcomescene.=
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scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering!
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scenes.welcomescene.update_msg=Look at that, a brand new update page, pretty!\n\nAt this stage there are a few refinements left to be made to the language selection ui and then all the code support for translation will be done.\n\nWe are very close to first release! My goal is to have 0.3.4 released by the end of the week!\n\nWe can make further translation improvements/fixes through patches.
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scenes.welcomescene.what_msg=It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\nTread with caution! Your saves may contain things which don't exist in this version, this could cause some very weird errors to occur.
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scenes.welcomescene.continue=Continue
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scenes.welcomescene.changelist=Changelist
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