v0.9.3: implemented the death mark ability
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@@ -363,8 +363,11 @@ actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to
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actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
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actors.hero.abilities.rogue.smokebomb.desc=TODO
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actors.hero.abilities.rogue.deathmark.name=death mark
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actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
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actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
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actors.hero.abilities.rogue.deathmark.desc=TODO
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actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
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actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=TODO\n\nTurns left: %s.
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actors.hero.abilities.rogue.shadowclone.name=shadow clone
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actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
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actors.hero.abilities.rogue.shadowclone.desc=TODO
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@@ -621,12 +624,12 @@ actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves
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actors.hero.talent.shadow_step.title=shadow step
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actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
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actors.hero.talent.rogue_2_1.title=TODO NAME
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actors.hero.talent.rogue_2_1.desc=TODO DESC
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actors.hero.talent.rogue_2_2.title=TODO NAME
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actors.hero.talent.rogue_2_2.desc=TODO DESC
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actors.hero.talent.rogue_2_3.title=TODO NAME
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actors.hero.talent.rogue_2_3.desc=TODO DESC
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actors.hero.talent.fear_the_reaper.title=fear the reaper
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actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
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actors.hero.talent.deathly_durability.title=deathly durability
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actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
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actors.hero.talent.double_mark.title=double mark
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actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
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actors.hero.talent.rogue_3_1.title=TODO NAME
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actors.hero.talent.rogue_3_1.desc=TODO DESC
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