diff --git a/build.gradle b/build.gradle index 6d0b75424..df9d63e11 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 669 - appVersionName = '2.0.0-ALPHA-1' + appVersionCode = 670 + appVersionName = '2.0.0-ALPHA-2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 7bd4781ca..37b71dc0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -57,7 +57,7 @@ import java.util.Collections; public class WelcomeScene extends PixelScene { - private static final int LATEST_UPDATE = 668; + private static final int LATEST_UPDATE = 669; //used so that the game does not keep showing the window forever if cleaning fails private static boolean triedCleaningTemp = false; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 54016421d..f7dd477db 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -59,6 +59,24 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("ALPHA-2", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "Buffed _Restored Agility_ talent, now grants 3x/10x evasion, up from 2x/5x.\n\n" + + "Duelist can no longer use weapon abilities with insufficient strength.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed: (caused by ALPHA-1):\n" + + "_-_ Various minor textual errors\n" + + "_-_ Errors with old Warrior saves and Veteran's Intuition talent\n" + + "_-_ Attacking Duelist abilities not cancelling invis or time freeze")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);