v2.2.0: overhauled retreating enemy AI
This commit is contained in:
@@ -26,10 +26,12 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Awareness;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Dread;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicalSight;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MindVision;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.RevealedArea;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress.SpiritHawk;
|
||||
@@ -1013,16 +1015,21 @@ public class Dungeon {
|
||||
}
|
||||
|
||||
public static int flee( Char ch, int from, boolean[] pass, boolean[] visible, boolean chars ) {
|
||||
//only consider chars impassable if our retreat path runs into them
|
||||
boolean[] passable = findPassable(ch, pass, visible, false, true);
|
||||
passable[ch.pos] = true;
|
||||
|
||||
int step = PathFinder.getStepBack( ch.pos, from, passable );
|
||||
while (step != -1 && Actor.findChar(step) != null && chars){
|
||||
passable[step] = false;
|
||||
step = PathFinder.getStepBack( ch.pos, from, passable );
|
||||
//only consider other chars impassable if our retreat step may collide with them
|
||||
if (chars) {
|
||||
for (Char c : Actor.chars()) {
|
||||
if (c.pos == from || Dungeon.level.adjacent(c.pos, ch.pos)) {
|
||||
passable[c.pos] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return step;
|
||||
|
||||
//chars affected by terror have a shorter lookahead and can't approach the fear source
|
||||
boolean canApproachFromPos = ch.buff(Terror.class) == null && ch.buff(Dread.class) == null;
|
||||
return PathFinder.getStepBack( ch.pos, from, canApproachFromPos ? 8 : 4, passable, canApproachFromPos );
|
||||
|
||||
}
|
||||
|
||||
|
||||
+15
-21
@@ -25,11 +25,8 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AllyBuff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Dread;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
@@ -41,7 +38,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
@@ -182,25 +178,23 @@ public class CrystalMimic extends Mimic {
|
||||
}
|
||||
}
|
||||
|
||||
private class Fleeing extends Mob.Fleeing{
|
||||
private class Fleeing extends Mob.Fleeing {
|
||||
@Override
|
||||
protected void escaped() {
|
||||
if (!Dungeon.level.heroFOV[pos] && Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
|
||||
GLog.n(Messages.get(CrystalMimic.class, "escaped"));
|
||||
destroy();
|
||||
sprite.killAndErase();
|
||||
} else {
|
||||
state = WANDERING;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void nowhereToRun() {
|
||||
if (buff( Terror.class ) == null
|
||||
&& buffs( AllyBuff.class ).isEmpty()
|
||||
&& buff( Dread.class ) == null) {
|
||||
if (enemySeen) {
|
||||
sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Mob.class, "rage"));
|
||||
state = HUNTING;
|
||||
} else if (!Dungeon.level.heroFOV[pos] && Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
|
||||
GLog.n( Messages.get(CrystalMimic.class, "escaped"));
|
||||
if (Dungeon.level.heroFOV[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6);
|
||||
destroy();
|
||||
sprite.killAndErase();
|
||||
} else {
|
||||
state = WANDERING;
|
||||
}
|
||||
} else {
|
||||
super.nowhereToRun();
|
||||
super.nowhereToRun();
|
||||
if (state == HUNTING){
|
||||
spend(-TICK); //crystal mimics are fast!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1151,7 +1151,6 @@ public abstract class Mob extends Char {
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME this works fairly well but is coded poorly. Should refactor
|
||||
protected class Fleeing implements AiState {
|
||||
|
||||
public static final String TAG = "FLEEING";
|
||||
@@ -1159,9 +1158,12 @@ public abstract class Mob extends Char {
|
||||
@Override
|
||||
public boolean act( boolean enemyInFOV, boolean justAlerted ) {
|
||||
enemySeen = enemyInFOV;
|
||||
//loses target when 0-dist rolls a 6 or greater.
|
||||
//triggers escape logic when 0-dist rolls a 6 or greater.
|
||||
if (enemy == null || !enemyInFOV && 1 + Random.Int(Dungeon.level.distance(pos, target)) >= 6){
|
||||
target = -1;
|
||||
escaped();
|
||||
if (state != FLEEING){
|
||||
return true;
|
||||
}
|
||||
|
||||
//if enemy isn't in FOV, keep running from their previous position.
|
||||
} else if (enemyInFOV) {
|
||||
@@ -1183,7 +1185,22 @@ public abstract class Mob extends Char {
|
||||
}
|
||||
}
|
||||
|
||||
protected void escaped(){
|
||||
//does nothing by default, some enemies have special logic for this
|
||||
}
|
||||
|
||||
//enemies will turn and fight if they have nowhere to run and aren't affect by terror
|
||||
protected void nowhereToRun() {
|
||||
if (buff( Terror.class ) == null
|
||||
&& buffs( AllyBuff.class ).isEmpty()
|
||||
&& buff( Dread.class ) == null) {
|
||||
if (enemySeen) {
|
||||
sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Mob.class, "rage"));
|
||||
state = HUNTING;
|
||||
} else {
|
||||
state = WANDERING;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -266,13 +266,5 @@ public class Spinner extends Mob {
|
||||
return super.act(enemyInFOV, justAlerted);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void nowhereToRun() {
|
||||
if (buff(Terror.class) == null && buff(Dread.class) == null) {
|
||||
state = HUNTING;
|
||||
} else {
|
||||
super.nowhereToRun();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+23
-37
@@ -23,9 +23,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AllyBuff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Dread;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
@@ -34,7 +31,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ThiefSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.watabou.utils.Bundle;
|
||||
@@ -200,44 +196,34 @@ public class Thief extends Mob {
|
||||
|
||||
private class Fleeing extends Mob.Fleeing {
|
||||
@Override
|
||||
protected void nowhereToRun() {
|
||||
if (buff( Terror.class ) == null
|
||||
&& buff( Dread.class ) == null
|
||||
&& buffs( AllyBuff.class ).isEmpty() ) {
|
||||
if (enemySeen) {
|
||||
sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Mob.class, "rage"));
|
||||
state = HUNTING;
|
||||
} else if (item != null
|
||||
&& !Dungeon.level.heroFOV[pos]
|
||||
&& Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
|
||||
|
||||
int count = 32;
|
||||
int newPos;
|
||||
do {
|
||||
newPos = Dungeon.level.randomRespawnCell( Thief.this );
|
||||
if (count-- <= 0) {
|
||||
break;
|
||||
}
|
||||
} while (newPos == -1 || Dungeon.level.heroFOV[newPos] || Dungeon.level.distance(newPos, pos) < (count/3));
|
||||
|
||||
if (newPos != -1) {
|
||||
|
||||
if (Dungeon.level.heroFOV[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6);
|
||||
pos = newPos;
|
||||
sprite.place( pos );
|
||||
sprite.visible = Dungeon.level.heroFOV[pos];
|
||||
if (Dungeon.level.heroFOV[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6);
|
||||
protected void escaped() {
|
||||
if (item != null
|
||||
&& !Dungeon.level.heroFOV[pos]
|
||||
&& Dungeon.level.distance(Dungeon.hero.pos, pos) >= 6) {
|
||||
|
||||
int count = 32;
|
||||
int newPos;
|
||||
do {
|
||||
newPos = Dungeon.level.randomRespawnCell( Thief.this );
|
||||
if (count-- <= 0) {
|
||||
break;
|
||||
}
|
||||
} while (newPos == -1 || Dungeon.level.heroFOV[newPos] || Dungeon.level.distance(newPos, pos) < (count/3));
|
||||
|
||||
if (newPos != -1) {
|
||||
|
||||
pos = newPos;
|
||||
sprite.place( pos );
|
||||
sprite.visible = Dungeon.level.heroFOV[pos];
|
||||
if (Dungeon.level.heroFOV[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6);
|
||||
|
||||
if (item != null) GLog.n( Messages.get(Thief.class, "escapes", item.name()));
|
||||
item = null;
|
||||
state = WANDERING;
|
||||
} else {
|
||||
state = WANDERING;
|
||||
}
|
||||
|
||||
if (item != null) GLog.n( Messages.get(Thief.class, "escapes", item.name()));
|
||||
item = null;
|
||||
state = WANDERING;
|
||||
} else {
|
||||
super.nowhereToRun();
|
||||
state = WANDERING;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user