v0.3.4c: added callback functionality for scene changes
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@@ -195,9 +195,13 @@ public class ShatteredPixelDungeon extends Game {
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}
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}
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public static void switchNoFade( Class<? extends PixelScene> c ) {
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public static void switchNoFade(Class<? extends PixelScene> c){
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switchNoFade(c, null);
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}
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public static void switchNoFade(Class<? extends PixelScene> c, SceneChangeCallback callback) {
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PixelScene.noFade = true;
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switchScene( c );
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switchScene( c, callback );
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}
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/*
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