v0.3.4c: added callback functionality for scene changes

This commit is contained in:
Evan Debenham
2016-03-02 20:49:17 -05:00
parent e5e90b2696
commit 8ae4cd4fa5
5 changed files with 40 additions and 29 deletions
@@ -336,15 +336,6 @@ public class GameScene extends PixelScene {
Camera.main.target = hero;
if (windowOnCreate != null){
try{
add(windowOnCreate.newInstance());
} catch (Exception e){
ShatteredPixelDungeon.reportException(e);
}
windowOnCreate = null;
}
if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
if (Dungeon.depth < Statistics.deepestFloor) {
GLog.h(Messages.get(this, "welcome_back"), Dungeon.depth);
@@ -159,15 +159,6 @@ public class TitleScene extends PixelScene {
btnExit.setPos( w - btnExit.width(), 0 );
add( btnExit );
if (windowOnCreate != null){
try{
add(windowOnCreate.newInstance());
} catch (Exception e){
ShatteredPixelDungeon.reportException(e);
}
windowOnCreate = null;
}
fadeIn();
}