v0.3.4c: added callback functionality for scene changes
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@@ -336,15 +336,6 @@ public class GameScene extends PixelScene {
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Camera.main.target = hero;
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if (windowOnCreate != null){
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try{
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add(windowOnCreate.newInstance());
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} catch (Exception e){
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ShatteredPixelDungeon.reportException(e);
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}
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windowOnCreate = null;
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}
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if (InterlevelScene.mode != InterlevelScene.Mode.NONE) {
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if (Dungeon.depth < Statistics.deepestFloor) {
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GLog.h(Messages.get(this, "welcome_back"), Dungeon.depth);
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@@ -159,15 +159,6 @@ public class TitleScene extends PixelScene {
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btnExit.setPos( w - btnExit.width(), 0 );
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add( btnExit );
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if (windowOnCreate != null){
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try{
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add(windowOnCreate.newInstance());
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} catch (Exception e){
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ShatteredPixelDungeon.reportException(e);
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}
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windowOnCreate = null;
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}
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fadeIn();
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}
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