v0.8.0a: reduced the minimum window size in desktop mode
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@@ -267,8 +267,8 @@ public class SPDSettings extends GameSettings {
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public static Point windowResolution(){
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public static Point windowResolution(){
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return new Point(
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return new Point(
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getInt( KEY_WINDOW_WIDTH, 960, 960, Integer.MAX_VALUE ),
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getInt( KEY_WINDOW_WIDTH, 960, 480, Integer.MAX_VALUE ),
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getInt( KEY_WINDOW_HEIGHT, 640, 640, Integer.MAX_VALUE )
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getInt( KEY_WINDOW_HEIGHT, 640, 320, Integer.MAX_VALUE )
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);
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);
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}
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}
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@@ -126,7 +126,7 @@ public class DesktopLauncher {
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SPDSettings.set( new Lwjgl3Preferences( SPDSettings.DEFAULT_PREFS_FILE, basePath) );
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SPDSettings.set( new Lwjgl3Preferences( SPDSettings.DEFAULT_PREFS_FILE, basePath) );
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FileUtils.setDefaultFileProperties( Files.FileType.External, basePath );
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FileUtils.setDefaultFileProperties( Files.FileType.External, basePath );
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config.setWindowSizeLimits( 960, 640, -1, -1 );
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config.setWindowSizeLimits( 480, 320, -1, -1 );
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Point p = SPDSettings.windowResolution();
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Point p = SPDSettings.windowResolution();
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config.setWindowedMode( p.x, p.y );
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config.setWindowedMode( p.x, p.y );
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config.setAutoIconify( true );
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config.setAutoIconify( true );
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