v2.5.0: improved using speck particles with magic missile
This commit is contained in:
@@ -70,10 +70,8 @@ public class MagicMissile extends Emitter {
|
||||
public static final int SHAMAN_RED = 11;
|
||||
public static final int SHAMAN_BLUE = 12;
|
||||
public static final int SHAMAN_PURPLE = 13;
|
||||
public static final int TOXIC_VENT = 14;
|
||||
public static final int ELMO = 15;
|
||||
public static final int POISON = 16;
|
||||
public static final int BUBBLES = 17;
|
||||
public static final int ELMO = 14;
|
||||
public static final int POISON = 15;
|
||||
|
||||
public static final int MAGIC_MISS_CONE = 100;
|
||||
public static final int FROST_CONE = 101;
|
||||
@@ -88,6 +86,9 @@ public class MagicMissile extends Emitter {
|
||||
public static final int PURPLE_CONE = 111;
|
||||
public static final int SPARK_CONE = 112;
|
||||
public static final int BLOOD_CONE = 113;
|
||||
|
||||
//use SPECK + the constant of the Speck you want. e.g. MagicMissile.SPECK + Speck.TOXIC
|
||||
public static final int SPECK = 1000;
|
||||
|
||||
public void reset( int type, int from, int to, Callback callback ) {
|
||||
reset( type,
|
||||
@@ -126,6 +127,14 @@ public class MagicMissile extends Emitter {
|
||||
sy = speed.y;
|
||||
time = d.length() / SPEED;
|
||||
|
||||
//for now all specks share the same size and volume, this can easily be customized later if needed
|
||||
if (type >= SPECK){
|
||||
size( 10 );
|
||||
pour( Speck.factory(type-SPECK), 0.02f);
|
||||
revive();
|
||||
return;
|
||||
}
|
||||
|
||||
switch(type){
|
||||
case MAGIC_MISSILE: default:
|
||||
size( 4 );
|
||||
@@ -180,10 +189,6 @@ public class MagicMissile extends Emitter {
|
||||
size( 2 );
|
||||
pour( ShamanParticle.PURPLE, 0.01f );
|
||||
break;
|
||||
case TOXIC_VENT:
|
||||
size( 10 );
|
||||
pour( Speck.factory(Speck.TOXIC), 0.02f );
|
||||
break;
|
||||
case ELMO:
|
||||
size( 5 );
|
||||
pour( ElmoParticle.FACTORY, 0.01f );
|
||||
@@ -192,10 +197,6 @@ public class MagicMissile extends Emitter {
|
||||
size( 3 );
|
||||
pour( PoisonParticle.MISSILE, 0.01f );
|
||||
break;
|
||||
case BUBBLES:
|
||||
size( 10 );
|
||||
pour( Speck.factory(Speck.BUBBLE), 0.02f );
|
||||
break;
|
||||
|
||||
case MAGIC_MISS_CONE:
|
||||
size( 10 );
|
||||
|
||||
@@ -324,7 +324,7 @@ public class CursedWand {
|
||||
@Override
|
||||
public void FX(Item origin, Char user, Ballistica bolt, Callback callback) {
|
||||
MagicMissile.boltFromChar(user.sprite.parent,
|
||||
MagicMissile.BUBBLES,
|
||||
MagicMissile.SPECK + Speck.BUBBLE,
|
||||
user.sprite,
|
||||
bolt.collisionPos,
|
||||
callback);
|
||||
|
||||
@@ -63,7 +63,7 @@ public class DM200Sprite extends MobSprite {
|
||||
super.zap( cell );
|
||||
|
||||
MagicMissile.boltFromChar( parent,
|
||||
MagicMissile.TOXIC_VENT,
|
||||
MagicMissile.SPECK + Speck.TOXIC,
|
||||
this,
|
||||
cell,
|
||||
new Callback() {
|
||||
|
||||
@@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DM300;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
|
||||
@@ -87,7 +88,7 @@ public class DM300Sprite extends MobSprite {
|
||||
super.zap( cell );
|
||||
|
||||
MagicMissile.boltFromChar( parent,
|
||||
MagicMissile.TOXIC_VENT,
|
||||
MagicMissile.SPECK + Speck.TOXIC,
|
||||
this,
|
||||
cell,
|
||||
new Callback() {
|
||||
|
||||
@@ -199,7 +199,7 @@ public abstract class FistSprite extends MobSprite {
|
||||
public static class Rotting extends FistSprite {
|
||||
|
||||
{
|
||||
boltType = MagicMissile.TOXIC_VENT;
|
||||
boltType = MagicMissile.SPECK + Speck.TOXIC;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user