diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 4d456793b..53c869af3 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -254,7 +254,7 @@ actors.buffs.invulnerability.name=invulnerable actors.buffs.invulnerability.desc=You are suffuse with great protective power, granting you a brief period of invulnerability!\n\nTurns remaining: %s. actors.buffs.levitation.name=levitating -actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nlevitating characters ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s. +actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nLevitating characters ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s. actors.buffs.lifelink.name=life link actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s, or until the linked character dies. @@ -582,7 +582,7 @@ actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities which he can spend his combo to use:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities which he can spend his combo to use:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=battlemage actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with. actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it. diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 356aa29ba..e34b996ac 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1150,7 +1150,7 @@ items.scrolls.exotic.scrollofenchantment.inv_title=Enchant an item items.scrolls.exotic.scrollofenchantment.weapon=Select an enchantment to apply to your weapon. items.scrolls.exotic.scrollofenchantment.armor=Select a glyph to apply to your armor. items.scrolls.exotic.scrollofenchantment.cancel=cancel -items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling with still consume your scroll of enchantment, are you sure? +items.scrolls.exotic.scrollofenchantment.cancel_warn=Cancelling will still consume your scroll of enchantment, are you sure? items.scrolls.exotic.scrollofenchantment.cancel_warn_yes=Yes, I'm sure items.scrolls.exotic.scrollofenchantment.cancel_warn_no=No, I changed my mind items.scrolls.exotic.scrollofenchantment.desc=This scroll will infuse a weapon or armor with powerful magical energy. The reader even has some degree of control over which magic is imbued. diff --git a/core/src/main/assets/messages/windows/windows.properties b/core/src/main/assets/messages/windows/windows.properties index b8e707894..659ea920a 100644 --- a/core/src/main/assets/messages/windows/windows.properties +++ b/core/src/main/assets/messages/windows/windows.properties @@ -125,7 +125,7 @@ windows.wndjournal$catalogtab.title_consumables=Consumables windows.wndjournal$catalogtab.title_bestiary=Bestiary windows.wndjournal$catalogtab.title_lore=Lore windows.wndjournal$catalogtab.not_seen_item=You haven't found and identified that item in any of your runs yet. -windows.wndjournal$catalogtab.not_seen_enchantment=You haven't found and identified a weapon with that enchantmet in any of your runs yet. +windows.wndjournal$catalogtab.not_seen_enchantment=You haven't found and identified a weapon with that enchantment in any of your runs yet. windows.wndjournal$catalogtab.not_seen_glyph=You haven't found and identified an armor with that glyph in any of your runs yet. windows.wndjournal$catalogtab.not_seen_enemy=This enemy hasn't been defeated in any of your runs yet. windows.wndjournal$catalogtab.not_seen_ally=You haven't encountered this character in any of your runs yet.