v0.8.2d: reverted unintended debug code that gives eyes 0 dmg
This commit is contained in:
@@ -64,7 +64,7 @@ public class Eye extends Mob {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int damageRoll() {
|
public int damageRoll() {
|
||||||
return Random.NormalIntRange(0, 0);
|
return Random.NormalIntRange(20, 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -175,7 +175,7 @@ public class Eye extends Mob {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (hit( this, ch, true )) {
|
if (hit( this, ch, true )) {
|
||||||
ch.damage( Random.NormalIntRange( 0, 0 ), new DeathGaze() );
|
ch.damage( Random.NormalIntRange( 30, 50 ), new DeathGaze() );
|
||||||
|
|
||||||
if (Dungeon.level.heroFOV[pos]) {
|
if (Dungeon.level.heroFOV[pos]) {
|
||||||
ch.sprite.flash();
|
ch.sprite.flash();
|
||||||
|
|||||||
Reference in New Issue
Block a user