v0.8.2d: reverted unintended debug code that gives eyes 0 dmg

This commit is contained in:
Evan Debenham
2020-08-29 14:54:07 -04:00
parent 01c5bcdaad
commit 8be5d67911
@@ -64,7 +64,7 @@ public class Eye extends Mob {
@Override @Override
public int damageRoll() { public int damageRoll() {
return Random.NormalIntRange(0, 0); return Random.NormalIntRange(20, 30);
} }
@Override @Override
@@ -175,7 +175,7 @@ public class Eye extends Mob {
} }
if (hit( this, ch, true )) { if (hit( this, ch, true )) {
ch.damage( Random.NormalIntRange( 0, 0 ), new DeathGaze() ); ch.damage( Random.NormalIntRange( 30, 50 ), new DeathGaze() );
if (Dungeon.level.heroFOV[pos]) { if (Dungeon.level.heroFOV[pos]) {
ch.sprite.flash(); ch.sprite.flash();